First of all thank you for taking the time to make suggestions about improvements for the game.
Whats not to love about google right? Searching pixelated mechs and finding our project. Thats great!
When it comes to the kickstarter demo it definitely is barebones. It is more a proof of concept rather then the actual game. And after feedback from the Kickstarter community we have been working on ways to improve the game.
Quoting our last blog post on the website:
"We took a little time off to recuperate and reflect on what we wanted to achieve with Antraxx, and on returning to development we realized that the game was not in a state we were happy with both functionally and what we had planned. Our demo was cool, but in reality it was just a prototype to see what people thought of the overall idea and most people didn’t seem to like the “mmo” aspect that we had planned. There was also a lot of requests for a single player campaign as well as some multiplayer mode. Some were concerned that if the game was only multi player then the community would be non-existent or die out quickly after launch, and for a small indie team that would be a very difficult thing to prove wrong. I even had people tell me that they didn’t like the game because it was browser based, by doing so we thought that we’d be able to provide the game to more people but there seems to be a stigma associated with browser games and it also comes with many other cross-platform issues of its own.
We debated all of these ideas between ourselves and finally settled on a solid direction that we love, and think you will too. For about a year we’ve been working on a new engine that will support a fully destructible open world (to say the least), written in C++/OpenGL targeting Windows, Mac and Linux.
We will have a single player mode now which is our initial primary focus, it will be an isometric action rpg similar to that of Diablo or the original Fallout with a few twists of our own. Our multiplayer mode will not vary much from what was originally planned, however players will now be able to host their own dedicated servers instead of relying entirely on us. More info on this soon, but for now we are focusing on building a solid foundation."
More here: http://antraxx.com/topic/5/new-website-blog-forum-engine-and-roadmap
For a while we have been reworking our game its engine and everything is now functioning as it should. Soon, when we have implanted our new reworked graphics we can start showing off video’s and also release new demo materials.
Thanks again for taking the time to post!